Module cad_viewer_widget.widget
This module is the Python part of the CAD Viewer widget
Classes
class AnimationTrack (path, action, times, values)
-
Defining a three.js animation track.
Parameters
path
:string
- The path (or id) of the cad object for which this track is meant.
Usually of the form
/top-level/level2/...
action
:{"t", "tx", "ty", "tz", "q", "rx", "ry", "rz"}
-
The action type:
- "tx", "ty", "tz" for translations along the x, y or z-axis
- "t" to add a position vector (3-dim array) to the current position of the CAD object
- "rx", "ry", "rz" for rotations around x, y or z-axis
- "q" to apply a quaternion to the location of the CAD object
times
:list
offloat
orint
- An array of floats describing the points in time where CAD object (with id
path
) should be at the location defined byaction
andvalues
values
:list
offloat
orint
-
An array of same length as
times
defining the locations where the CAD objects should be according to theaction
provided. Formats:- "tx", "ty", "tz": float distance to move
- "t": 3-dim tuples or lists defining the positions to move to
- "rx", "ry", "rz": float angle in degrees
- "q" quaternions of the form (x,y,z,w) the represent the rotation to be applied
Examples
AnimationTrack( '/bottom/left_middle/lower', # path 'rz', # action [0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0], # times (seconds) [-15.0, -15.0, -15.0, 9.7, 20.0, 9.7, -15.0, -15.0, -15.0] # angles ) AnimationTrack( 'base/link_4_6', # path 't', # action [0.0, 1.0, 2.0, 3.0, 4.0], # times (seconds) [[0.0, 0.0, 0.0], [0.0, 1.9509, 3.9049], [0.0 , -3.2974, -16.7545], [0.0 , 0.05894 , -32.0217], [0.0 , -3.2212, -13.3424]] # 3-dim positions )
See Also
Methods
def to_array(self)
-
Create an array representation of the animation track
Returns
array-like
- The 4 dim array comprising of the instance variables
path
,action
,times
andvalues
class CadViewer (cad_width=800, height=600, tree_width=240, theme='browser', glass=False, tools=True, pinning=False, title=None, anchor=None)
-
The main class for the CAD Viewer encapsulating the three-cad-viewer Javascript module
Parameters
cad_width
:int
, default: 800
- Width of the canvas element
height
:int
, default: 600
- Height of the canvas element
tree_width
:int
, default: 240
- Width of the navigation tree element
theme
:string
, default: 'light'
- UI theme, can be 'dark' or 'light' (default)
tools
:bool
, default: True
- Whether to show CAD tools (True) or not (False)
glass
:bool
, default: False
- Whether to use glass mode (True) or not (False)
pinning
:bool
, default: False
- Whether to allow replacing the CAD View by a canvas screenshot
See Also
Instance variables
var ambient_intensity
-
Get or set the CadViewerWidget traitlet
ambient_intensity
. see CadViewerWidget.ambient_intensity var axes
-
Get or set the CadViewerWidget traitlet
axes
see CadViewerWidget.axes var axes0
-
Get or set the CadViewerWidget traitlet
axes0
see CadViewerWidget.axes0 var black_edges
-
Get or set the CadViewerWidget traitlet
black_edges
see CadViewerWidget.black_edges var cad_width
-
Get or set the CadViewerWidget traitlet
cad_width
see CadViewerWidget.tools var clip_intersection
-
Get or set the CadViewerWidget traitlet
clip_intersection
see CadViewerWidget.clip_intersection var clip_normal_0
-
Get or set the CadViewerWidget traitlet
clip_normal_0
see CadViewerWidget.clip_normal_0 var clip_normal_1
-
Get or set the CadViewerWidget traitlet
clip_normal_1
see CadViewerWidget.clip_normal_1 var clip_normal_2
-
Get or set the CadViewerWidget traitlet
clip_normal_2
see CadViewerWidget.clip_normal_2 var clip_planes
-
Get or set the CadViewerWidget traitlet
clip_planes
see CadViewerWidget.clip_planes var clip_value_0
-
Get or set the CadViewerWidget traitlet
clip_slider_0
see CadViewerWidget.clip_slider_0 var clip_value_1
-
Get or set the CadViewerWidget traitlet
clip_slider_1
see CadViewerWidget.clip_slider_1 var clip_value_2
-
Get or set the CadViewerWidget traitlet
clip_slider_2
see CadViewerWidget.clip_slider_2 var control
-
Get or set the CadViewerWidget traitlet
control
see CadViewerWidget.control var debug
-
Get or set the CadViewerWidget traitlet
debug
see CadViewerWidget.debug var default_edgecolor
-
Get or set the CadViewerWidget traitlet
default_edgecolor
see CadViewerWidget.default_edgecolor var default_opacity
-
Get or set the CadViewerWidget traitlet
default_opacity
see CadViewerWidget.default_opacity var direct_intensity
-
Get or set the CadViewerWidget traitlet
direct_intensity
see CadViewerWidget.direct_intensity var disposed
-
Whether the Javascript viewer is disposed
var explode
-
Get or set the CadViewerWidget traitlet
explode
see CadViewerWidget.explode var glass
-
Get or set the CadViewerWidget traitlet
glass
see CadViewerWidget.tools var grid
-
Get or set the CadViewerWidget traitlet
grid
see CadViewerWidget.grid var height
-
Get or set the CadViewerWidget traitlet
height
see CadViewerWidget.tools var last_pick
-
Get or set the CadViewerWidget traitlet
lastPick
see CadViewerWidget.lastPick var metalness
-
Get or set the CadViewerWidget traitlet
metalness
see CadViewerWidget.direct_intensity var normal_len
-
Get or set the CadViewerWidget traitlet
normal_len
var ortho
-
Get or set the CadViewerWidget traitlet
ortho
see CadViewerWidget.ortho var pan_speed
-
Get or set the CadViewerWidget traitlet
pan_speed
see CadViewerWidget.pan_speed var pinning
-
Get or set the CadViewerWidget traitlet
pinning
see CadViewerWidget.pinning var position
-
Get or set the CadViewerWidget traitlet
position
see CadViewerWidget.position var quaternion
-
Get or set the CadViewerWidget traitlet
quaternion
see CadViewerWidget.quaternion var rotate_speed
-
Get or set the CadViewerWidget traitlet
rotate_speed
see CadViewerWidget.rotate_speed var roughness
-
Get or set the CadViewerWidget traitlet
roughness
see CadViewerWidget.direct_intensity var target
-
Get or set the CadViewerWidget traitlet
target
see CadViewerWidget.position var tools
-
Get or set the CadViewerWidget traitlet
tools
see CadViewerWidget.tools var transparent
-
Get or set the CadViewerWidget traitlet
transparent
see CadViewerWidget.transparent var tree_width
-
Get or set the CadViewerWidget traitlet
tree_width
see CadViewerWidget.tools var up
-
Get or set the CadViewerWidget traitlet
up
see CadViewerWidget.up var zoom
-
Get or set the CadViewerWidget traitlet
zoom
see CadViewerWidget.zoom var zoom_speed
-
Get or set the CadViewerWidget traitlet
zoom_speed
see CadViewerWidget.zoom_speed
Methods
def add_shapes(self, shapes, states, tracks=None, normal_len=0, default_edgecolor='#707070', default_opacity=0.5, ambient_intensity=1.0, direct_intensity=1.1, metalness=0.3, roughness=0.65, tools=None, glass=None, cad_width=None, tree_width=None, height=None, control='trackball', up='Z', ortho=True, axes=False, axes0=False, grid=None, explode=False, ticks=10, transparent=False, black_edges=False, collapse=1, position=None, quaternion=None, target=None, zoom=None, reset_camera='reset', zoom_speed=1.0, pan_speed=1.0, rotate_speed=1.0, timeit=False, debug=False)
-
Adding shapes to the CAD view
Parameters
shapes
:dict
- Nested tessellated shapes
states
:dict
- State of the nested cad objects, key = object path, value = 2-dim tuple of 0/1 (hidden/visible) for object and edges
tracks
:list
ortuple
, defaultNone
- List of animation track arrays, see AnimationTrack.to_array
title
:str
, default: None
- Name of the title view to display the shapes.
ortho
:bool
, defaultTrue
- Whether to use orthographic view (True) or perspective view (False)
cad_width
:int
, default: None
- Width of the canvas element
height
:int
, default: None
- Height of the canvas element
tree_width
:int
, default: None
- Width of the navigation tree element
tools
:bool
, default: None
- Whether to show CAD tools (True) or not (False)
glass
:bool
, default: None
- Whether to use glass mode (True) or not (False)
control
:string
, default'trackball'
- Whether to use trackball controls ('trackball') or orbit controls ('orbit')
up
:string
, default'Z'
- Whether camera up direction is Z ('Z') or Y ('Y') or the lagacy Z orientation ('L')
axes
:bool
, defaultFalse
- Whether to show coordinate axes (True) or not (False)
axes0
:bool
, defaultFalse
- Whether to center coordinate axes at the origin [0,0,0] (True) or at the CAD object center (False)
grid
:3-dim list
ofbool
, defaultNone
- Whether to show the grids for
xy
,xz
,yz
(None
means(False, False, False)
) explode
:bool
, default: None
- Whether to show the explode widget (True) or not (False)
ticks
:int
, default10
- Hint for the number of ticks for the grids (will be adjusted for nice intervals)
transparent
:bool
, defaultFalse
- Whether to show the CAD objects transparently (True) or not (False)
black_edges
:bool
, defaultFalse
- Whether to shows the edges in black (True) or not(False)
collapse
:int
, default0
- Collapse CAD tree (1: collapse nodes with single leaf, 2: collapse all nodes)
normal_Len
:int
, default0
- If > 0, the vertex normals will be rendered with the length given be this parameter
default_edgecolor
:string
, default"#707070"
- The default edge color in web format, e.g. '#707070'
default_opacity
:float
, default0.5
- The default opacity level for transparency between 0.0 an 1.0
ambient_intensity
:float
, default1.0
- The intensity of the ambient light
direct_intensity
:float
, default1.1
- The intensity of the direct light
metalness
:float
, default0.3
- The degree of material metalness
roughness
:float
, default0.65
- The degree of material roughness
position
:3-dim list
offloat
, defaultNone
- Position of the camera as a 3-dim tuple of float (x,y,z)
quaternion
:4-dim list
offloat
, defaultNone
- Rotation of the camera as 4-dim quaternion (x,y,z,w)
target
:3-dim list
offloat
, defaultNone
- Camera target to look at, default is the center of the object's bounding box
zoom
:float
, defaultNone
- Zoom value of the camera
reset_camera
:bool
, defaultTrue
- Keep the camera position and rotation when showing new shapes (True) or not (False)
zoom_speed
:float
, default1.0
- Speed of zooming with the mouse
pan_speed
:float
, default1.0
- Speed of panning with the mouse
rotate_speed
:float
, default1.0
- Speed of rotation with the mouse
timeit
:bool
, defaultFalse
- Whether to output timing info to the browser console (True) or not (False)
Examples
A simple cube with edge len of 1 is tessellated like the
shape
element of the first (and only) element of theparts
list:shapes = { "name": "Group", "id": "/Group", "loc": None, # would be (<position>, <quaternion>), e.g. ([0,0,0), (0,0,0,1)]), "bb": { "xmin": -0.5, "xmax": 0.5, "ymin": -0.5, "ymax": 0.5, "zmin": -0.5, "zmax": 0.5 } "parts": [{ "name": "Part_0", "id": "/Group/Part_0", "type": "shapes", "shape": {"vertices": [ [-0.5, -0.5, -0.5], [-0.5, -0.5, 0.5], [-0.5, 0.5, -0.5], [-0.5, 0.5, 0.5], [0.5, -0.5, -0.5], [0.5, -0.5, 0.5], [0.5, 0.5, -0.5], [0.5, 0.5, 0.5], [-0.5, -0.5, -0.5], [0.5, -0.5, -0.5], [-0.5, -0.5, 0.5], [0.5, -0.5, 0.5], [-0.5, 0.5, -0.5], [0.5, 0.5, -0.5], [-0.5, 0.5, 0.5], [0.5, 0.5, 0.5], [-0.5, -0.5, -0.5], [-0.5, 0.5, -0.5], [0.5, -0.5, -0.5], [0.5, 0.5, -0.5], [-0.5, -0.5, 0.5], [-0.5, 0.5, 0.5], [0.5, -0.5, 0.5], [0.5, 0.5, 0.5]], "triangles": [ 1, 2, 0, 1, 3, 2, 5, 4, 6, 5, 6, 7, 11, 8, 9, 11, 10, 8, 15, 13, 12, 15, 12, 14, 19, 16, 17, 19, 18, 16, 23, 21, 20, 23, 20, 22 ], "normals": [ [-1, 0, 0], [-1, 0, 0], [-1, 0, 0], [-1, 0, 0], [1, 0, 0], [1, 0, 0], [1, 0, 0], [1, 0, 0], [0, -1, 0], [0, -1, 0], [0, -1, 0], [0, -1, 0], [0, 1, 0], [0, 1, 0], [0, 1, 0], [0, 1, 0], [0, 0, -1], [0, 0, -1], [0, 0, -1], [0, 0, -1], [0, 0, 1], [0, 0, 1], [0, 0, 1], [0, 0, 1] ], "edges": [ [[-0.5, -0.5, -0.5], [-0.5, -0.5, 0.5]], [[-0.5, -0.5, 0.5], [-0.5, 0.5, 0.5]], [[-0.5, 0.5, -0.5], [-0.5, 0.5, 0.5]], [[-0.5, -0.5, -0.5], [-0.5, 0.5, -0.5]], [[0.5, -0.5, -0.5], [0.5, -0.5, 0.5]], [[0.5, -0.5, 0.5], [0.5, 0.5, 0.5]], [[0.5, 0.5, -0.5], [0.5, 0.5, 0.5]], [[0.5, -0.5, -0.5], [0.5, 0.5, -0.5]], [[-0.5, -0.5, -0.5], [0.5, -0.5, -0.5]], [[-0.5, -0.5, 0.5], [0.5, -0.5, 0.5]], [[-0.5, 0.5, -0.5], [0.5, 0.5, -0.5]], [[-0.5, 0.5, 0.5], [0.5, 0.5, 0.5]] ]}, "color": "#e8b024", "renderback": false }] } states = {'/Group/Part_0': [1, 1]}
A nested object (with shapes shortened) looks like:
{ 'id': '/bottom', 'name': 'bottom', 'loc': ['<position>', '<quaternion>'], 'parts': [{ 'id': '/bottom/bottom_0', 'name': 'bottom_0', 'type': 'shapes', 'color': '#bfbfbf', 'shape': {'vertices': [...], 'triangles': [...], 'normals': [...], 'edges': [...]}, }, { 'id': '/bottom/top', 'name': 'top', 'loc': ['<position>', '<quaternion>'], 'parts': [{ 'id': '/bottom/top/top_0', 'name': 'top_0', 'type': 'shapes', 'color': '#bfbfbf', 'shape': {'vertices': [...], 'triangles': [...], 'normals': [...], 'edges': [...]}, }] }, { 'id': '/bottom/front_stand', 'name': 'front_stand', 'loc': ['<position>', '<quaternion>'], 'parts': [{ 'id': '/bottom/front_stand/front_stand_0', 'name': 'front_stand_0', 'type': 'shapes', 'color': '#7fcce5', 'shape': {'vertices': [...], 'triangles': [...], 'normals': [...], 'edges': [...]}, }] }, { 'id': '/bottom/back_stand', 'name': 'back_stand', 'loc': ['<position>', '<quaternion>'], 'parts': [{ 'id': '/bottom/back_stand/back_stand_0', 'name': 'back_stand_0', 'type': 'shapes', 'color': '#7fcce5', 'shape': {'vertices': [...], 'triangles': [...], 'normals': [...], 'edges': [...]}, }] }, { 'id': '/bottom/right_back', 'name': 'right_back', 'loc': ['<position>', '<quaternion>'], 'parts': [{ 'id': '/bottom/right_back/right_back_0', 'name': 'right_back_0', 'type': 'shapes', 'color': '#ffa500', 'shape': {'vertices': [...], 'triangles': [...], 'normals': [...], 'edges': [...]}, }, { 'id': '/bottom/right_back/lower', 'name': 'lower', 'loc': ['<position>', '<quaternion>'], 'parts': [{ 'id': '/bottom/right_back/lower/lower_0', 'name': 'lower_0', 'type': 'shapes', 'color': '#ffa500', 'shape': {'vertices': [...], 'triangles': [...], 'normals': [...], 'edges': [...]}, }] }] }, ... ] } states = { '/bottom/bottom_0': [1, 1], '/bottom/top/top_0': [1, 1], '/bottom/front_stand/front_stand_0': [1, 1], '/bottom/back_stand/back_stand_0': [1, 1], '/bottom/right_back/right_back_0': [1, 1], '/bottom/right_back/lower/lower_0': [1, 1], ... }
Notes
Vector : float[3] := [x, y, z] VectorList : Vector[n] := [ [x0, y0, z0], [x1, xy1, z1], … ] Index : int[m] := [ i0, i1, i2, … ] Edge : Vector[2] := [ [x0, y0, z0], [x1, xy1, z1]] EdgeList : Edge[k] := [ [[x0, y0, z0], [x1, xy1, z1]], [[x2, y2, z2], [x3, xy3, z3]], … ]
Shape, Faces := { "id": "
", "name": " ", "type": "shapes", "color": "#ffffff", "renderback": false "shape": { "vertices": , "triangles": , "normals": , "edges": } } Edges := { "id": ">", "name": "
", "type": "edges", "color": "#ffffff", "width": 3, "renderback": false "shape": } Vertices := { "id": ">", "name": "
", "type": "vertices", "color": "#ffffff", "size": 6 "shape": } def add_track(self, track)
-
Add an animation track to CAD view
Parameters
track
:AnimationTrack
- Animation track, see AnimationTrack
def add_tracks(self, tracks)
-
Add a list of animation tracks to CAD view
Parameters
tracks
:list
ofAnimationTrack
- List of Animation tracks, see AnimationTrack
def animate(self, speed=1)
-
Send animation tracks to CAD view
Parameters
speed
:float
, default: 1
- Animation speed, will be forwarded via
animation_speed
traitlet
def clear_tracks(self)
-
Remove animation tracks from CAD view
def close(self)
-
Close the underlying Javascript viewer
def dispose(self)
-
Dispose the CAD Viewer
def dump_model(self, shapes=False)
def execute(self, method, args=None)
-
Execute a method of a Javascript object
Parameters
method
:string
- A 'CadViewer' object based Javascrip object path, e.g.
abc.def[3].method(args)
whereabc.def[3]
is the object notation relative to the 'CadViewer' object andmethod
is the method to call args
:list
ofany
- The arguments passed to
abc.def[3].method(args)
def export_html(self, filename='cadquery.html', title='CadQuery')
def export_png(self, filename)
-
Save CAD View as PNG
def pause(self)
-
Pause or unpause animation
def pin_as_png(self)
-
Pin CAD View as PNG
def play(self)
-
Start or unpause animation
def remove_ui_elements(self, elements)
def rotate_left(self, angle)
-
Rotate CAD obj to the left (positive angle) and right (negative angle) - orbit controls only
Parameters
angle
:float
- The rotation angle in degrees
def rotate_up(self, angle)
-
Rotate CAD obj up (positive angle) and down (negative angle) - orbit controls only
Parameters
angle
:float
- The rotation angle in degrees
def rotate_x(self, angle)
-
Rotate CAD obj around x-axis - trackball controls only
Parameters
angle
:float
- The rotation angle in degrees
def rotate_y(self, angle)
-
Rotate CAD obj around y-axis - trackball controls only
Parameters
angle
:float
- The rotation angle in degrees
def rotate_z(self, angle)
-
Rotate CAD obj around z-axis - trackball controls only
Parameters
angle
:float
- The rotation angle in degrees
def select_clipping(self)
-
Select Clipping tab
def select_tree(self)
-
Select Navigation tree tab
def set_camera(self, direction)
-
Set camera to one of the predefined locations
Parameters
direction
:string
- one of ["iso", "top", "bottom", "left", "right", "front", "rear"]
def status(self, shapes=False)
def stop(self)
-
Stop animation
def update_camera_location(self)
-
Sync position, quaternion and zoom of camera to Python
def update_states(self, states)
-
Set navigation tree states for a CAD view
class CadViewerWidget (**kwargs)
-
The CAD Viewer widget.
Public constructor
Ancestors
- ipywidgets.widgets.widget_output.Output
- ipywidgets.widgets.domwidget.DOMWidget
- ipywidgets.widgets.widget.Widget
- ipywidgets.widgets.widget.LoggingHasTraits
- traitlets.traitlets.HasTraits
- traitlets.traitlets.HasDescriptors
Instance variables
var ambient_intensity
-
float: The intensity of the ambient light
var anchor
-
unicode string whether to add a view to the right sidebar ('right') or as a tab to the main window ('tab')
var animation_speed
-
float: Animation speed
var axes
-
bool: Whether to show coordinate axes (True) or not (False)
var axes0
-
bool: Whether to center coordinate axes at the origin [0,0,0] (True) or at the CAD object center (False)
var black_edges
-
bool: Whether to shows the edges in black (True) or not(False)
var cad_width
-
unicode string: Width of the canvas element
var clip_intersection
-
bool: Whether to use intersection clipping (True) or not (False)
var clip_normal_0
-
tuple: Normal of clipping plane 1 as a 3-dim tuple of float (x,y,z)
var clip_normal_1
-
tuple: Normal of clipping plane 2 as a 3-dim tuple of float (x,y,z)
var clip_normal_2
-
tuple: Normal of clipping plane 3 as a 3-dim tuple of float (x,y,z)
var clip_planes
-
bool: Whether to show colored clipping planes (True) or not (False)
var clip_slider_0
-
float: Slider value of clipping plane 1
var clip_slider_1
-
float: Slider value of clipping plane 2
var clip_slider_2
-
float: Slider value of clipping plane 3
var collapse
-
Enum Collapse: Collapse CAD tree (1: collapse nodes with single leaf, 2: collapse all nodes)
var control
-
unicode: Whether to use trackball controls ('trackball') or orbit controls ('orbit')
var debug
-
bool: Whether to show infos in the browser console (True) or not (False)
var default_edgecolor
-
unicode: The default edge color in web format, e.g. '#ffaa88'
var default_opacity
-
unicode: The default opacity for transparent objects
var direct_intensity
-
float: The intensity of the direct light
var disposed
-
unicode string: Whether the Javascript viewer is disposed
var explode
-
bool: Whether to use showthe explode menu or not (False)
var glass
-
bool: Whether to use the glass mode (CAD navigation as transparent overlay) or not
var grid
-
tuple: Whether to show the grids for
xy
,xz
,yz
. var height
-
int: Height of the canvas element
var image_id
-
unicode string: the id of the image tag to use for pin as png
var initialize
-
bool: internally used to control initialization of view. Do not use!
var lastPick
-
dict: Describes the last picked element of the CAD view
var metalness
-
float: The degree of metalness
var normal_len
-
float: If > 0, the vertex normals will be rendered with the length given be this parameter
var ortho
-
bool: Whether to use orthographic view (True) or perspective view (False)
var pan_speed
-
float: Speed of panning with the mouse
var pinning
-
bool: Whether to show the pin a png button or not
var position
-
tuple: Position of the camera as a 3-dim tuple of float (x,y,z)
var position0
-
tuple: Initial position of the camera as a 3-dim tuple of float (x,y,z)
var quaternion
-
tuple: Rotation of the camera as 4-dim quaternion (x,y,z,w)
var quaternion0
-
tuple: Initial rotation of the camera as 4-dim quaternion (x,y,z,w)
var reset_camera
-
Enum Camera: Whether to reset camera (Camera.RESET) or not (Camera.KEEP or Camera.CENTER keep orientation but center the camera)
var result
-
unicode string: JSON serialized result from Javascript
var rotate_speed
-
float: Speed of rotation with the mouse
var roughness
-
float: The degree of roughness
var shapes
-
unicode: Serialized nested tessellated shapes
var state_updates
-
dict: Dict with paths as key and a 2-dim tuple of 0/1 (hidden/visible) for object and edges
var states
-
dict: State of the nested cad objects, key = object path, value = 2-dim tuple of 0/1 (hidden/visible) for object and edges
var tab
-
unicode: Whether to show the navigation tree ('tree') or the clipping UI ('clip')
var target
-
tuple: Camera target to look at as 3-dim tuple (x,y,z)
var target0
-
tuple: Initial camera target to look at as 3-dim tuple (x,y,z)
var theme
-
unicode string: UI theme, can be 'dark' or 'light' (default)
var ticks
-
integer: Hint for the number of ticks for the grids (will be adjusted for nice intervals)
var timeit
-
bool: Whether to output timing info to the browser console (True) or not (False)
var title
-
unicode string of the title of the sidecar to be used. None means CAD view will be opened in cell
var tools
-
bool: Whether to show CAD tools (True) or not (False)
var tracks
-
unicode: Serialized list of animation track arrays, see AnimationTrack.to_array
var transparent
-
bool: Whether to show the CAD objects transparently (True) or not (False)
var tree_width
-
int: Width of the navigation tree element
var up
-
unicode: Whether camera up direction is Z ('Z') or Y ('Y') or the legacy Z orientation ('L')
var zoom
-
float: Zoom value of the camera
var zoom0
-
float: Initial zoom value of the camera
var zoom_speed
-
float: Speed of zooming with the mouse
Methods
def func(...)
class Camera (values, default_value=traitlets.Undefined, **kwargs)
-
An enum whose value must be in a given sequence.
Declare a traitlet.
If allow_none is True, None is a valid value in addition to any values that are normally valid. The default is up to the subclass. For most trait types, the default value for
allow_none
is False.If read_only is True, attempts to directly modify a trait attribute raises a TraitError.
Extra metadata can be associated with the traitlet using the .tag() convenience method or by using the traitlet instance's .metadata dictionary.
Ancestors
- traitlets.traitlets.Enum
- traitlets.traitlets.TraitType
- traitlets.traitlets.BaseDescriptor
Class variables
var CENTER
var KEEP
var RESET
class Collapse (values, default_value=traitlets.Undefined, **kwargs)
-
An enum whose value must be in a given sequence.
Declare a traitlet.
If allow_none is True, None is a valid value in addition to any values that are normally valid. The default is up to the subclass. For most trait types, the default value for
allow_none
is False.If read_only is True, attempts to directly modify a trait attribute raises a TraitError.
Extra metadata can be associated with the traitlet using the .tag() convenience method or by using the traitlet instance's .metadata dictionary.
Ancestors
- traitlets.traitlets.Enum
- traitlets.traitlets.TraitType
- traitlets.traitlets.BaseDescriptor
Class variables
var ALL
var LEAVES
var NONE
var ROOT